Diploma in Animation
Fanshawe College
Key Information
Campus location
London, Canada
Languages
English
Study format
On-Campus
Duration
2 years
Pace
Full time
Tuition fees
CAD 8,334 *
Application deadline
Request Info
Earliest start date
Request Info
* total fee for Canadian students. $32,557.28 for international students
Introduction
A career in Animation takes a passion for creativity, imagination, and artistic ability. Fanshawe’s two-year Animation diploma program will give you the skills you need for a dynamic, exciting career in film and game animation. Study in the heart of London’s digital media hub, building on your classical art skills using cutting-edge, industry-standard technology and software - just like the professionals do.
Your Learning Experience
Our industry-trained and award-winning faculty will help you acquire the technical skills and practical knowledge of the technology needed for you to be graduate-ready to hit the ground running in the media industry.
Through Fanshawe's collection of animation courses, you’ll learn to design, create and animate characters, objects, and environments for a variety of mediums, such as video games, television, film, and the web. You’ll also learn to assist in the planning and implementation stages of animation projects, to work effectively within a digital production pipeline. Become a master storyteller, as you learn to create, develop and execute animation sequences and apply performance theory to art animation.
Graduates are ready for a career in film and game animation, as an Animator, Compositor, Modeller, Rigger, Layout Artist, or Production Assistant. You’ll also have created a demo reel or portfolio for employers that meet current industry expectations and highlights your creative imagination.
Upon completion of the Animation diploma program, graduates have a sound understanding of the fundamental principles of animation and production techniques through frequent and repeated practice of various exercises. They become familiar with both the creative and technical processes involved in the creation of animation and have begun to acquire the knowledge and skills needed to support the creation and animation of characters, objects, and environments for use in a variety of mediums, such as video games, television, film, and web. They have developed classical art skills and are able to use animation tools as well as industry-standard technology and software. Graduates are also prepared to assist in the planning and implementation stages of animation projects within the context of their role as members of a production pipeline.
Gallery
Program Outcome
The graduate has reliably demonstrated the ability to:
- Design, create and animate characters and objects using fundamental principles of animation;
- Produce hand-drawn and/or computer-generated drawings using fundamental principles of art, design, and composition;
- Use a variety of tools and technologies to create, capture and animate elements;
- Participate in the planning and implementation of animation projects;
- Develop and execute believable animation sequences;
- Create animation sequences that employ basic cinematography principles;
- Use storytelling skills to create, develop and execute animation sequences;
- Apply performance theory to the creation of animation;
- Produce layouts and backgrounds with attention to composition, perspective, and color;
- Present a visual concept to a target audience;
- Use computer skills and appropriate digital asset management techniques to function effectively within a production pipeline;
- Develop, assemble, and present a demo reel or portfolio in a manner that meets current industry expectations, and highlights one’s creativity, skills, and proficiency with relevant animation software and related technologies.
Admissions
Curriculum
Courses
Level 1
General Education - Take a 3-credit General Education elective course.
Take all of the following Mandatory Courses:
- WRIT-1037 ---- Reason and Writing 1-Contemporary Media
- MMED-1067 ---- Pre-Production 1
- MMED-1068 ---- Motion Capture and Pipeline
- MMED-1069 ---- 3D Animation 1
- MMED-1070 ---- Digital 2D Animation 1
- MMED-1071 ---- 3D Software 1
Level 2
General Education - Take a 3-credit General Education elective course.
Take all of the following Mandatory Courses:
- COMM-3075 ---- Communications for Media
- MMED-3050 ---- Pre-Production 2
- MMED-3051 ---- Motion Capture 1
- MMED-3052 ---- 3D Animation 2
- MMED-3053 ---- Rigging and Pipeline 1
- MMED-3054 ---- 3D Software 2
Level 3
Take all of the following Mandatory Courses:
- MMED-5018 ---- Visual Effects and Simulation
- MMED-5019 ---- Motion Capture 2
- MMED-5020 ---- 3D Animation 3
- MMED-5021 ---- Virtual Production
- INDS-1033 ---- Video Game Theory
Level 4
Take all of the following Mandatory Courses:
Group 1
- MMED-5023 ---- 3D Animation 4
- DEVL-5007 ---- Career Development
- MMED-5025 ---- Animation Client Studio
Group 2
Students will be enrolled in one of the following
courses: MMED-5022 or INNV-1001
- MMED-5022 ---- VR and Mixed Reality
- INNV-1001 ---- Innovation Applications
General Education - Electives
Take 6 General Education Credits - Normally taken in Levels 1 and 2
Program Residency
Students Must Complete a Minimum of 23 credits in this program at Fanshawe College to meet the Program Residency requirement and graduate from this program
Career Opportunities
Graduates of Fanshawe’s Animation program will find careers in the motion picture and film industry, and fields such as advertising and software publishing. Additionally, graduates will gain the skills to work freelance and enjoy greater flexibility with projects & clients.
Here are some examples of career opportunities for graduates of Fanshawe’s Animation program:
Animator
Work with creative professionals to help produce films, video games, or graphics for commercials and other forms of entertainment.
Layout Artist
Work with creative directors to design the shot frame, camera paths, and angles, depth, perspective, scale, and lighting for an animated sequence.
Production Assistant
Help manage everything in the animation pipeline to ensure animation projects run smoothly but support departments with their requirements.
English Language Requirements
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